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How Gaming Knowledge Improves
Critical Thinking

By Aria Nkosi
January 14, 2026 7 min read
Strategic thinking and problem solving

There's a persistent idea in popular culture that gaming and serious thinking don't mix. That games are a pastime, a way to turn the brain off after a long day. That framing misses something important: for games to be playable at all, they require you to think.

Whether you're navigating a branching narrative in a role-playing game, calibrating resource management in a real-time strategy title, or reading the decision tree of an opponent in a fighting game — every session involves active cognitive work. The question isn't whether gaming builds thinking skills. A more interesting question is which kind of thinking, and under what conditions.

Systems Thinking: Understanding How Things Connect

Modern games are, at their core, interlocking systems. In a game like Civilization, each decision you make — where to settle a city, which technologies to research, when to declare war — ripples through dozens of connected variables. Supply lines affect troop morale. Cultural output influences diplomatic relationships. Economic growth determines military potential.

Players who spend significant time with systems-heavy games develop what researchers sometimes call "systems thinking" — an awareness of how individual variables interact within a larger whole. This is a transferable skill. It maps onto engineering, economics, ecology, and organizational management, among other fields.

A 2019 study from the University of Glasgow found that gaming was associated with higher performance on communication, resourcefulness, and adaptability assessments compared to non-gaming cohorts. The researchers were careful to note that correlation isn't causation, and that players self-select into certain game types, but the patterns were consistent enough to warrant attention.

Understanding why a decision was wrong is often more valuable than getting it right the first time. Games provide a safe environment for that kind of iterative learning.

Narrative Literacy and Contextual Reasoning

Story-driven games ask players to track complex narratives across hours of play. Role-playing games like Baldur's Gate or Disco Elysium require players to maintain a working model of the world: who said what, what was promised to whom, which factions have competing interests, and what information might be unreliable because of who provided it.

This kind of narrative literacy — the ability to hold multiple storylines in mind, identify contradictions, and evaluate the credibility of different sources — is exactly what's required when reading a long-form piece of journalism, following a legal case, or analyzing a historical event.

Games with morally ambiguous choices take this further. When a game doesn't offer a clean good/evil binary — when every significant decision has trade-offs — players are forced to reason under uncertainty and live with outcomes that don't fully satisfy. That's a much closer approximation of real-world decision-making than most people acknowledge.

Historical Knowledge Through Gaming

Strategy games that are rooted in historical contexts — the Total War series, Hearts of Iron, or even games like Oregon Trail — function as an unexpected entry point into historical knowledge for many players. The accuracy varies considerably, and the best game designers are upfront about where they've simplified or dramatized events. But the interest they generate is real.

Gamers who develop an interest in the historical setting of a game often go looking for more accurate information. The game becomes a gateway. This isn't unique to gaming — popular fiction has always worked this way — but the interactive element of games creates a different kind of investment in the subject matter.

Quiz-based platforms like Qaviroxa occupy an interesting middle space here. The quiz format creates a structured moment of recall — you either know the answer or you discover you don't — and the explanations that follow can serve the same gateway function. The question about Bethesda Game Studios becomes a thread that leads back to the development history of the RPG genre, which leads to discussions of tabletop gaming, which leads somewhere else entirely.

Uncertainty, Failure, and Adaptive Reasoning

Games are one of the few contexts where failing is structurally safe. In most challenging games, you will fail repeatedly before succeeding. This isn't a flaw in the design — it's the point. Each failure is a data point. You learn what doesn't work, adjust your model of the system, and try a different approach.

Research into growth mindset — the idea that abilities are developed through effort and learning rather than fixed by innate talent — suggests that the iterative, failure-tolerant nature of game design maps well onto how people learn to engage with difficult problems. People who play games that require sustained persistence across repeated failures tend to develop a more comfortable relationship with not-yet-knowing.

A Note on Gaming Knowledge Specifically

There's a distinction worth drawing between the cognitive skills that develop through playing games and the knowledge that develops through studying gaming as a subject. Both matter, but the second is less often discussed.

Knowing the development history of a game — what studio made it, what constraints they worked under, what they were reacting to, what influence it had — adds a layer of literacy to how you engage with games going forward. It's the difference between watching a film and watching it with an understanding of the director's body of work, the production context, and the critical conversation it entered.

This kind of gaming knowledge builds a richer frame of reference. When you know that a particular design choice was borrowed from an earlier title, or that a mechanic was introduced to solve a specific problem, you're engaging with games on a different level. You're reading them rather than just playing them.

What This Means for How We Engage

None of this is an argument that playing video games automatically makes you a better thinker, or that all gaming is equally valuable from a cognitive standpoint. The quality of engagement matters. A game that challenges you to model a complex system teaches more than one that automates the interesting decisions on your behalf.

What it does suggest is that gaming knowledge — deep, historically grounded, contextual knowledge — is worth cultivating. Understanding the history and craft of the medium doesn't just make you more informed. It changes how you see the games in front of you, and what questions you think to ask about them.

That's the premise behind the kind of quiz design we try to do at Qaviroxa. Not trivia for its own sake, but questions that carry context — questions that, when you get them wrong, leave you with something useful. The goal isn't to rank players. It's to be one small part of a habit of curiosity that extends well beyond any given quiz.

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